Interactive learning is frequently suggested as a way of engaging students.  However, a large number of what are presented as educational online escape rooms are little more than quizzes with a notional interface.

My research has explored the different types of puzzle that can be incorporated into educational escape rooms (physical or virtual).  This is a simple online escape room, built in Twine, used to teach others about the different types of puzzles that might be used to create a more meaningful, and engaging, learning challenge.

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